Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 11-30-2015 at 01:05 AM |
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A bright shimmering star of stability in the wasteland. I might take a few of the lights off the new structure, heh. Overall though, it's
really pretty!
[Edited on 11-30-2015 by Quentil]
[Edited on 11-30-2015 by Quentil]
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williamssl
Steers and Queers
Posts 7763
Registered 1-11-2004 Location Hippieville Member Is Offline Mood: Fuck USC
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posted on 11-30-2015 at 01:16 AM |
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Wow. Awesome. And wow.
Don't Mess With Texas
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-2-2015 at 09:00 AM |
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The entrance to Marina Town (Formerly the Egret Tours Marina). Minuteman turf, yo. I'm thinking of adding a bridge connecting the two groups
of buildings via the roofs, and perhaps lighting up the main walkway between the buildings as well. We'll see.
[Edited on 12-2-2015 by Quentil]
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-5-2015 at 04:56 AM |
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My very own highway overpass fort at Graygarden. Not quite done, still have to clean it up a bit. Still, Once I realized you could build up to the
road, I kinda had to try...
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-5-2015 at 04:56 AM |
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Another Double Post. WTF
[Edited on 12-5-2015 by Quentil]
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punkerhardcore
American Dream
Posts 7963
Registered 7-16-2005 Member Is Offline Mood: Lickable
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posted on 12-5-2015 at 08:09 PM |
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You built that structure up and into the overpass there? That's crazy.
I keep doing Minutemen quests where they have me go and liberate places to make settlements. Most of the ones I have, I haven't even bothered
to plant food or give them water, and the happiness is like, 20%.
Is everyone mad here?
Of course they are, and you are too... otherwise, you wouldn't have come here.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-5-2015 at 11:42 PM |
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Here's a short video clip of the Market level on Hangman's Alley I'm working on. The bottom is all supported, the buildings
aren't hanging in air or whatever. First time I've ever used the video feature, so sorry about the mediocre quality. Still,
Hangman's alley can be crazy fun to build in.
https://www.youtube.com/watch?v=nCFosZOhATk&feature;=youtu.be
Here's some screenshots. The first is the entrance view (The other entrance I walled off), another is the top floor before the merchant shops
with the first generator in view. The third is where my dudes sleep, which is on a landing I built between the ground and top floor. The entrance is
via a ladder on the top floor behind the generator or the bottom floor ladder.
[Edited on 12-5-2015 by Quentil]
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-5-2015 at 11:46 PM |
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quote: Originally posted by punkerhardcore
You built that structure up and into the overpass there? That's crazy.
I keep doing Minutemen quests where they have me go and liberate places to make settlements. Most of the ones I have, I haven't even bothered
to plant food or give them water, and the happiness is like, 20%.
Yeah, you can build into and on top of the overpass. There's actually a bus on the overpass in nice condition that allows beds and furniture
inside of it. Also, there's a bunch of stuff to scrap up there as well.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-6-2015 at 09:41 AM |
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And some more Fallout Settlement spam. They just kind of fly out of me now between quests at whatever settlement I'm at. This is the entrance
to Jamaica Plain by day and night:
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Flash
The Great One
Posts 3464
Registered 4-22-2005 Location Ontario, Canada Member Is Offline Mood:
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posted on 12-6-2015 at 10:44 AM |
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For as fun as all the building seems to be (or at least interesting as it sounds like you gotta put in some time)- how's the game itself; like
the story and such?
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nOOb
The Man
Posts 6911
Registered 5-24-2004 Member Is Offline Mood: Hot Dog!
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posted on 12-6-2015 at 01:59 PM |
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The game is still loads of fun. It feels like "Apocalyptic Skyrim with Guns", and the next gen part of it all adds in some things I could see the
last gen systems not being able to do properly. Blowing limbs off of ghouls is loads of fun (though aiming for the legs only works as a strategy if
you've got 1-3 at a reasonable distance). And I like how the enemies seem to scale. At level 36, I can say that I don't think
there's been very many areas that I've just waltzed into and killed everything (and the ones that I have are usually ones I already
cleared at one point...and I do enjoy they made it so if you happen back at an already cleared location, they reload the regular loot, too). I
actually eat food to heal, I set more mines, and I sneak probably way too much.
I also like some of the small things they added, like if an explosion is big enough and the enemy isn't in the killzone, but would realistically
be in the area they'd feel it, they'll get knocked back and/or off their feet. That strategy won me a battle with a Legendary Alpha
Deathclaw on a roof who like to create airwaves to blow up my mines. But when he used it to blow up the nuke mine I planted, it blew him right off
the roof and to his death.
So yeah, the game is pretty fun and the story is pretty good. You'll get sidetracked by the building part probably but you'll realize
"Oh wait, I still got some quests left", and will actually care enough to do them.
"The Seahawks are cool. Me and Tubby here hung out with them once at a Bruno Mars concert."-Jay and Silent Bob representing the Broncos on FOX NFL
Sunday.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-6-2015 at 07:15 PM |
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Yeah, it's a fun game. I mean, it's Fallout, so you should know what to expect by now. The karma/depth of conversations seems a bit less
meaningful in this incarnation, but the combat and perks and vibe are all the same, and that'a a good thing. The factions themselves are a bit
original and interesting (well, outside of BoS, who are exactly the same), and the main quest "hook" is kind of silly. "I need to find mah son!"
is about as interesting as, "I need to find mah dad!" was in FO3. That is to say, it's fine and perfectly serviceable, but the real joy comes
in exploring the ruins, hearing the NPCs and enemies talk shit as you do so.
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punkerhardcore
American Dream
Posts 7963
Registered 7-16-2005 Member Is Offline Mood: Lickable
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posted on 12-6-2015 at 07:48 PM |
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Speaking of the factions... can you join all of them, like you could in Skyrim? I'm only in the Minutemen right now, but I have prompts to
start up with the Railroad and the Brotherhood, but haven't done so yet. And I still haven't encountered the Institute at all.
Is everyone mad here?
Of course they are, and you are too... otherwise, you wouldn't have come here.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-6-2015 at 09:25 PM |
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You can join all of them that I have seen. But there's likely going to be a choice at some point where you have to pick one over the other.
There always is.
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nOOb
The Man
Posts 6911
Registered 5-24-2004 Member Is Offline Mood: Hot Dog!
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posted on 12-6-2015 at 11:32 PM |
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I will say that progressing the story in Fallout makes for some interesting encounter changes, ala Skyrim (and Fallout 3 post-Enclave arrival). So
one of my first settlements was a Co-Op, which I translated into "hippy nonsense". So, naturally, I made it a huge farm and gave all my settlers
(13 in all) fedoras. But for the first settler that showed up I had a business suit in my inventory which I gave to them so they could be "King
Hipster".
Anyways, so I progress through the game to the point where there happens to be just a bit more synth involvement and get a notice that the Co-Op is
under attack. So I go there, no enemies, but all my settlers are running into the main building and I hear lasers. So I go in there and
they're all beating on King Hipster, eventually leading to him dying. So on my way to crown a new "King Hipster", I open his inventory and
he's got a Synth Part, an Instititute Rifle, and apparently just ran out of ammo which is why he died instead of killing everyone.
The damned Institute infiltrated the hippy commune with a hippy synth, dammit! I considered raining down nukes with my Fat Man but decided it might
have negative effects on my Karma or something, so I left them to their infiltrated devices.
"The Seahawks are cool. Me and Tubby here hung out with them once at a Bruno Mars concert."-Jay and Silent Bob representing the Broncos on FOX NFL
Sunday.
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CM Crunk
Man of a Thousand Holds
Posts 1737
Registered 7-20-2011 Member Is Offline Mood: Unpresidented
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posted on 12-7-2015 at 12:12 AM |
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Just a heads up for anybody who might be concerned with such a thing, but I think I may have run into a broken Companion Perk yesterday. I only say
"might be concerned" because it's kind of fun, but if you're opting for a serious playthrough this might interfere with things a bit.
What I'm talking about is Macready's "Killshot" perk. What it's supposed to do is give you a 20% accuracy increase in
headshots made with VATS. What it actually seems to be doing (for me at least) is give you a 95% chance of nailing your VATS-assisted
headshots. That might not sound too crazy, but I'm talking 95% with ANY GUN. I'm picking Raiders off from a block away with a shotgun like
I'm Tom Berenger. Or Bradley Cooper, if modernity's your thang.
I'm having fun with it, but I could see some of the more anally retentive players there complain that this is a game-breaker.
Oh, and one other thing. Maybe this'll save you a little bit of time and/or frustration. Now this might just be a case of me being a huge
dum-dum, but I spent a good hour yesterday trying to figure out why all of a sudden I was experiencing brief, intermittent earthquakes while exploring
the Commonwealth. I didn't know if I had done something that triggered this and it was part of the story or what but I couldn't for the
life of me figure out what was going on. All I knew was every 20 seconds there would be a mini-earthquake and none of the NPCs seemed to give a
shit.
I finally realized it wasn't a part of the story, but was in fact because I had Preston following me around in a suit of Minutemen Power Armor
that I had crafted for him. Every time he respawned while following me, he'd have a short drop as he was placed back on the map, and the Power
Armor was causing him to create a small shockwave every time. So yeah, no crazy shit or underground seismic modulation devices being built by The
Institute. Just a companion in Power Armor.
#MOOGA
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punkerhardcore
American Dream
Posts 7963
Registered 7-16-2005 Member Is Offline Mood: Lickable
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posted on 12-7-2015 at 12:35 AM |
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I read about that one earlier today. Apparently instead of giving a 20% boost, it's giving a 2,000% boost.
Is everyone mad here?
Of course they are, and you are too... otherwise, you wouldn't have come here.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-8-2015 at 01:02 PM |
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Oberland Station: A quick and dirty build. Wanted it to have a rough look because of its tiny size and isolation in the wilderness on top of a high
area. Renamed it "Hilltop."
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-11-2015 at 03:48 AM |
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a short video clip of the bar I built on the top of the overpass in Graygarden:
https://youtu.be/q9ky17bMV7I
[Edited on 12-11-2015 by Quentil]
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-14-2015 at 07:46 AM |
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I've done 3-4 more settlements, and even furthered along some of the main quests. I won't spam a shitload of pics, but here's a few
pictures of Red Rocket, and a short video of my efforts in Sanctuary in wiring every building with power and creating a semblance of street lights.
Red Rocket is a bit simple, but it's the first time I used metal construction buildings and also learned how to use the lighting panels a bit.
I still think it looks pretty neat. Anyhow, thoughts and opinions are always welcome and happily seen.
Video of wiring Sanctuary with power: https://youtu.be/mcG3CTVIfPk
[Edited on 12-16-2015 by Quentil]
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-16-2015 at 06:31 AM |
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Outpost Zimonja
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punkerhardcore
American Dream
Posts 7963
Registered 7-16-2005 Member Is Offline Mood: Lickable
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posted on 12-16-2015 at 07:23 AM |
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Still amazes me every time you post more stuff.
I was at Sunshine Co-op today, and felt all accomplished because I put a pool table in one of the houses for them.
Is there anyway to see if a certain person has already been assigned to a job? I put someone to work at the bar, but then realized I didn't
check if they already had a job... I hope I didn't pull them away from something important, like harvesting food.
Is everyone mad here?
Of course they are, and you are too... otherwise, you wouldn't have come here.
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-16-2015 at 06:03 PM |
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I honestly don't know if there is a way, and it would be really simple for them to fix with a generic tag on them when highlighted saying
something like "Assigned: Corn." You'll know if you took someone away from food though immediately as the food production will drop.
Usually if they are just standing around in the clump somewhere they are unassigned.
Another way I've seen to have people figure it out is to give all the 'food people' a specific sort of helmet to identify them (Like
a mining helmet or flight helmet) and the scrapper people another sort of helmet, and so on. It works and it's pretty easy to do. I tend to
assign all of my people wearing matching sets of armor and headgear to the settlements if possible, but if the settlement has an NPC merchant,
I'll give them a different suit to identify them more easily.
I'm pretty proud of Zimonja. It came out looking pretty decent. The irony is that I don't really plan the settlements or whatever. I
just start with something and build from it, then change as ideas form in the creation process. It's all very spur of the moment.
In other trivial news, I finally got around to randomly fixing the castle walls the other day as well. It looks so much better and was actually a
pretty easy thing to do. It took longer to figure out how to build a ladder up the walls and have it look passable than fixing the walls itself, to
be honest. I probably could have smoothed out the build a bit, but oh well. Maybe I'll go back at some point and make it look a bit more
pretty. To be honest, I kind of like the rough look to it, so we'll see.
[Edited on 12-16-2015 by Quentil]
[Edited on 12-16-2015 by Quentil]
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CM Crunk
Man of a Thousand Holds
Posts 1737
Registered 7-20-2011 Member Is Offline Mood: Unpresidented
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posted on 12-16-2015 at 10:12 PM |
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Okay, that hat idea is way too obvious and I'm fucking pissed I hadn't thought of it yet.
What I've done to try and keep track of the settlers and managing the crops that they tend to. What I've done is I place a bell by each
batch of crops so that I can gather all of my settlers nearby. When in build mode, if you highlight a settler anything that they are assigned to will
be highlighted as well.
Once again, awesome work on your builds Q. I've managed to max out my Strong Back perk, along with Lone Wanderer and Action Boy perks (and
various AP boosts via armor/bobbleheads etc) so I'm able to scavenge the shit out of any area that I clear without having to worry about being
overencumbered. I'm returning to Sanctuary most of the time now with close to 1000 lbs. worth of junk, so I've got a lot of resources to
use for building now. How do you go about gathering your building materials, and have you had any difficulties working around the build/size limit in
any of the locations?
Also, I've realized recently that my supply lines are a damn mess since I started assigning them early on in my playthrough and really wish that
they had a way to manage them a little more clearly. Has anyone figured out...ANYTHING regarding supply lines that they'd like to share?
#MOOGA
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Quentil
Showstopper
Posts 743
Registered 5-13-2003 Location Saratoga Springs, NY Member Is Offline Mood:
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posted on 12-16-2015 at 11:21 PM |
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The hat idea is a good one. Even if you just wanted to be the most basic possible and just keep the people not assigned to a job without a hat while
everyone else had whatever on their head. Still saves time and headaches. I've found that once your population gets over 10, it ceases to
really be a worry. Even after you start building shops, there's still almost always a couple of dudes just standing around doing nothing.
As far as collecting resources goes, I kind of supply the entire Commonwealth with Jet and Jet Fuel. I buy plastic and steel (often x4 there) from
Diamond city Marketplace, leather, cloth, and fertilizer from Finch Farm and Abernathy Farm (and they both sell wood too, although I've never
have even been close to being short on wood), Carla sells oil, and I also buy all the junk i can that has components. I have the scrapper perk maxed,
and thus scrap all the pipe pistols and generic guns I can pick up and it gives me a heck of a lot of copper and plastic. The institute lasers
especially are gold mines, as are SMGs. But yeah, I'll make 100-150 Jet in Sanctuary, turn as much as I can of it into Jet Fuel, and then take
a few minutes and cycle through the above-mentioned towns.
Usually I've cleared out all the merchants of their goods and money, and usually bought ammo as well, and by the time I'm back in
Sanctuary a few minutes later, I've got 600 steel, and hundreds more in all of the other resources to drop into the workbench. Even if
I'm not constructing anything, I'll try to do at least one run a playing session. Oftentimes I'll do one at the start of playing,
and one before my last save. The shops all restock themselves every 24 game hours. So if you wanted to make it even quicker, you can buy, then
sleep/wait for 24hrs, and so on. I try not to do that usually out of some personal video game honor system, but I'd be lying to say I've
never done it either.
There's other merchants too, one in diamond city, and the traveling ones and a doctor or two in towns that all sell shipments of other goods. I
don't really use them though. But yeah, Finch/Abernathy provide half of the ingredients for Jet, while Diamond City has the other half. Both in
bulk and cheap. Trade Routes ftw.
Lastly, all that xp gained from making Jet is just icing on the cake.
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